notes toward a roguelike, 3 - setting
Feb. 19th, 2008 06:33 pmAs mentioned in the first of these posts, one of the biggest things I'd like to experiment with in a new roguelike is the setting and plot. In particular I don't want the plot to be a big MacGuffin hunt. Responding to that, Leonard correctly pointed out that Nethack is a MacGuffin hunt because it has no plot, and outlined some possibilities for doing something about that. In this post I'm going to outline the sort of plot I have in mind and how it might mesh with Leonard's suggestions.
The game begins in a country not unlike that of Hope Mirrlees' Lud-in-the-Mist. ( Read more... )
The game begins in a country not unlike that of Hope Mirrlees' Lud-in-the-Mist. ( Read more... )